Everdell Review

I have seen so many people say this game is amazing. So I threw the Collector’s Edition on my wish list for my birthday (in October if you wanted to know) and Christmas. It’s a pricey game, so I understood not receiving it. But then after Christmas I visited my FLGS Games +1 in Davenport, IA, and there it was. Retail version, but dagnabbit, I needed it. So I got it. And played it. Holy smokes was I blown away. Guys, the squishy berries are legit. This is Everdell.

Everdell (2018)Starling Games
1-4 Players40-80 minutes
Ages 13+BGG Weight – 2.81 / 5

As in all my reviews I am not going to explain the entire game. There are videos for that. There are digital scans of the rulebook for that. I’m going to give you my impressions and opinions on the games I played.

Disclaimer: We are reviewing the vanilla Everdell retail edition. We do not have plans to review the Collector’s Edition, but if we get our paws on a copy, we will update this review with its information. Same goes for the Pearlbrook expansion. -T

So I am going to start off with the negatives: the font on the cards. I understand why they made the font so small – they wanted to highlight as much of the gorgeous art as possible. So everything gets shoved to the sides of the cards and subsequently gets smushed in the process. That makes for a very difficult time trying to read the cards and the abilities and the chaining card names. That certainly put a hamper on Bryan’s experience with the game, and that’s a big big reason he has it at a 3. It’s near unplayable for him for that matter. I told him to put on his big-boy glasses, but, you know, younger brothers and all…

However, the gameplay is where it’s at with this one. The worker placement is excellent, with great choices every turn, even when Laura monopolizes the pebble space. The chaining cards a la 7 Wonders is familiar and they make sense – the Innkeeper goes with the Inn, etc. The gameplay is fluid and after a round or two we all “got it” and the game became quite fun. The components are incredible – even with the retail version we played we got those awesome little squishy berries. The theme is so stinkin cute with all the woodland creatures, and paired with the incredible art and components I was mesmerized. The game did not wear out its welcome, nor was it too quick. It was just right. I will definitely be pulling this one out much much more over the year, and I hope to convince Bryan and Josh that it’s better than their first play.

We at Purple Phoenix Games are all over the place with this one, awarding it a score of 18 / 24. You better believe we are playing this many more times.