Onitama: Sensei’s Path Expansion

In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the excellent two-player game Onitama, and the expansion is named Sensei’s Path, from Arcane Wonders.

This expansion includes 16 Move cards to be added to the base Onitama game box. That’s really all it is.

I do not have much to say on this expansion as it merely adds more of the same to a game that may or may not feel stagnant and samey after a bunch of plays. I personally have not played Onitama near enough to be tired of the base game Move cards, but having more options is always a good thing. Especially when you only have five Move cards each game and base Onitama ships with 16 Move cards as well. Sensei’s Path doubles your Move card arsenal and adds slightly new strategy options to the game.

Is it necessary to own? No. If you like base Onitama the way it is, then there is no need to expand it at all. If the base game Move cards are getting predictable and you play Onitama a whole lot, then pick this up and explore your new options.


Official recommendation: If you suffer from completionist syndrome, as I used to, then get this. If you are looking for more out of Onitama, then get this. If you are looking to add something a little different to the game, check out the Way of the Wind expansion instead.