Gateway Games

“Gateway game” is a term of endearment among gamers. Much like its original inspiration, this term describes any game that is used as an entry-level game to new gamers in the hopes that they will fall in love with the hobby and wish to play more and more games. A gateway game, therefore, is a game used to hook another person into becoming a more hard-core gamer. We will also provide other games that you may enjoy if you enjoy the gateways listed. These will hopefully help you turn your family, friends, and neighbors into gamers who will fight over their spot at your table. -T


Abstract Strategy

– Grid movement
– Piece-by-piece elimination
– Special abilities/powers associated with certain pieces

Onitama
(review)
Hive
(review)
Elementos
(review)

Action Point Allowance

– Points given each turn to use on different actions
– More freedom to choose actions to perform
– Usually more actions allowed to take than points to spend on completing

Survive: Escape from Atlantis!
(review)
Evolution
(review)
Dinosaur Island
(solo review)

Action / Dexterity

– Uses physical actions to play
– Skills in hand/eye coordination usually result in success
– Flicking games are majority of this category

Please Fix the Teleporter
(review)
Coconuts
(review)
Crokinole
(review coming)

Action / Movement Programming

– Actions are selected and locked in, unable to be changed
– Strategies planned many steps ahead
– Actions typically executed in sequence or all together

Oh My Goods!
(review coming)
Colt Express
(review)
Space Alert

Area Control / Influence

– Majority presence in areas score points
– Flexibility to concentrate efforts or diversify
– Usually separate areas score differently

Small World
(review)
Revolution!
(review)
Five Tribes
(review)

Auction / Bidding

– Usually will bid on items using money or VPs
– Some games increase attractiveness of unbid items for future auctions
– Active and competitive

Goblin Teeth
(preview)
Abyss
(review coming)
Castles of Mad King Ludwig
(review)

Betting / Wagering

– Placing bets with real or game money
– Usually higher winning bets cash out larger rewards
– Highly competitive

The Hare & The Tortoise
(review)
Camel Up
Spartacus

Bluffing

– Hidden information
– Usually an amount of player deception
– Reveals can be alarming

Coup
Deception: Murder in
Hong Kong
(review)
Dead of Winter

Comic Book / Strip

– Themes based on comic books or comic strips
– Not always superhero

Witness
(review)
Thanos Rising
(review)
TMNT: Shadows of the Past

Cooperative Play

– Work together as a team to accomplish game’s goal
– Little to no player competition within themselves
– Win or lose together as a team

Escape Room Games
(review coming)
T.I.M.E Stories
Gloomhaven

Deck Building

– Players use their own decks to play
– Possibly add/remove cards from decks each round
– Decks become more specialized

Legendary: Marvel
(review)
Clank!
HP: Hogwarts Battle
(review)

Dice Rolling

– Push your luck
– Chance-based
– You roll dice, duh

Escape: The Curse of the Temple
(review)
Dice Masters
(review)
Roll Player
(review)

Drafting

– Select resources from a supply
– Assemble resource to complete game objectives
– Highly competitive

Sushi Go!
(review)
Azul
(review)
Century: Golem Edition
(review)

Dungeon Crawl

– Usually a linear adventure
– Variable character choices
– Not always set in a dungeon

D&D: Wrath of Ashardalon
Mansions of Madness 2e
Vast: The Crystal Caverns

Fighting

– Players battle each other to determine victory
– Games can become very intense
– Highly competitive
– Some more sensitive players can become upset

Tiny Ninjas
(review) (solo review)
Flick ’em Up!
Dice Throne: Season 1

Modular Board

– The board or play surface is usually built as the game is played
– Usually the layout is randomized, but not always
– Emphasizes exploration or building outward

Steam Park
Takenoko
The 7th Continent

Murder / Mystery

– Usually involves crime and investigation
– Uses deduction to solve game objectives
– Can be cooperative or competitive

Mr. Jack
Elder Sign
(solo review)
Tragedy Looper

Negotiation

– Players make/break deals and alliances
– Possible back-stabbing or reneging
– Sensitive players can feel betrayed

Bohnanza
(review)
Sheriff of NottinghamCa$h ‘n Guns (2nd edition)
(review coming)

Party Games

– High amounts of social interaction
– Usually accommodate larger player counts
– Generally have simpler rules and easier setup

One Night Ultimate Werewolf
Hues and Cues
(review)
Dixit

Pattern Building

– Organize components/resources in set patterns
– Different patterns can lead to variable results
– Turns are more strategic and involve planning ahead

Kingdomino
(review)
FUSE
(solo review)
Reef
(review)

Pick-Up and Deliver

– Pick up item/resource from one board location and move it to another location
– Delivery usually grants players the ability to perform more/specific actions
– Delivery can score points or unlock additional objectives

Deep Sea Adventure
(review coming)
My Little Scythe
(review)
Broom Service

Player Elimination

– Players can be beaten out of the game, and the game continues without them
– Usually the last player remaining wins
– More sensitive players may become upset from being eliminated

Love Letter
(review coming)
BANG! The Dice Game
(review)
King of Tokyo / New York

Press Your Luck

– Repeat an action until you decide to stop – or bust
– Usually games of high risk/high reward
– Playing it safe isn’t always the best way to victory

No Thanks!
(review)
Codenames
Mystic Vale
(review)

Racing

– Players race to complete the objective or reach checkpoints
– Players maneuver around the board or obstacles
– Other players may affect the course of the race with abilities/obstacles

Cartagena
(review)
Jamaica
(review coming)
Automobiles

Route / Network Building

– Connect several points on the board
– Build chains with owned, partially owned, or neutral spaces
– Usually routes vary through differing game objectives

Tsuro
Trains
Near and Far

Secret Unit Deployment

– Hidden piece/location information from other players
– Only the player has perfect information regarding their components
– Games focus on deduction and subterfuge

Captain Sonar
LotR: The Confrontation
Escape from the Aliens
in Outer Space

Set Collection

– Collect items from a specific suit or commonality
– Different sets usually provide exclusive results/actions/outcomes
– Sets can be of identical items or family of items

Jaipur
(review)
Elysium
Champions of Midgard

Simultaneous Action Selection

– All player actions are decided simultaneously
– Actions selected can be shown to others or kept secret
– Actions revealed simultaneously and resolved according to game rules

The Resistance: Avalon
(review)
Libertalia
(review)
Evolution
(review)

Take That

– Highly competitive games
– Players usually directly attack each other to impede progress
– Lots of player interaction – sometimes very confrontational
– More sensitive players can become hurt or upset

Star / Hero Realms
(review coming)
Keyforge
Baseball Highlights: 2045
(review)

Trick Taking

– Cards or components played one at a time with the winner taking all cards/components into their collection
– Usually the goal is collect the most cards/components or highest values
– Some games can be played singularly or in teams

12 Days
David & Goliath
The Fox in the Forest

Variable Phase Order

– Turn order is not concretely set and followed throughout the game
– Players usually will follow different players in each round
– Games will sometimes suffer from one player monopolizing lead player role

San Juan
Queendomino
Eminent Domain

Variable Player Powers

– Players have unique powers or abilities to use throughout the game
– Could result in many different paths to victory
– Usually powers are unique to each player

Burgle Bros.
Tiny Epic Galaxies
(review)
Chronicles of Crime

Worker Placement

– Select actions from a set of individual actions
– Usually offers a limit on number of times each individual action can be performed – or how many players can occupy a space on the board
– Not all actions can be taken by all players each round, so players can block each other from certain actions (ie Laura with the pebbles in Everdell)

Targi
Lords of Waterdeep
Everdell
(review)